Cursed Companions Wiki

Cursed Companions Wiki

Cursed Companions Voice Commands

Voice commands are the primary input method in Cursed Companions. The game listens continuously during runs, matching your speech against the active phrase list for that in-game day. Commands fall into predictable categories even when exact wording shifts. This reference explains each category, shows historical examples from official trailers, and links to deeper guides for spellbook management and microphone setup.

Command Categories

CategoryExample PhraseEffect
Light"Light my fire"Ignites your torch for visibility
Trap"It's a trap"Disarms nearby traps in the area
Heal"All you need is love"Heals injured teammates
Repel"You're not my type"Chases away certain monsters
Navigate"Follow me"Signals teammates to follow
Warning"Careful"Alerts team to nearby danger
Teleport"Take me home"Returns you toward base (context-dependent)

Examples illustrate category behavior from trailers and streams — not guaranteed daily phrases. Always verify in your spellbook per the spells guide.

Detection Requirements

Green speech-to-text captions confirm the game parsed your audio. No captions means fix mic settings before relying on commands. Test with "Long Live the Queen" in Settings → Microphone. Broader fixes in fix microphone.

Forbidden Words vs Commands

Commands are intentional spells. Forbidden words are curse assignments that damage players when spoken by anyone nearby. A healing phrase might share syllables with someone's curse — coordinate via forbidden words guide before calling heals loudly.

Equipment-Dependent Commands

Healing wands, Spell Torches, teleport stones, and Death Wands each gate commands behind equipment ownership. The Gaslighter treasure fires torch effects without voice. Review all items for gear-specific interactions.

Monster-Specific Phrases

Some creatures require unique repel or kill phrases logged in the H guidebook after first contact. Big Baby deactivation, Mannequin torch kills, and boss damage words differ from utility spells. See monster database.

Category Deep Dive: Light and Torch

Light commands activate when a player carries a Spell Torch or reads torch phrases from the spellbook. Dark corridors hide traps, Mannequins, and Mimics — torch discipline saves runs. Gaslighter treasures bypass voice for torch effects, ideal when mic quality drops mid-session. Upgrade Spell Torches to identify Doorpelganger doors and defeat Grumble Chests without wasting combat phrases.

Category Deep Dive: Heal and Support

Healing phrases require a Healing Wand in inventory. One dedicated healer should call heals during boss fights and after curse accidents. Phrases rotate daily — never assume "All you need is love" remains active. Pair healing with Curse Remover consumables when forbidden word damage stacks during Antoinette or Jester encounters.

Category Deep Dive: Trap and Repel

Trap disarm phrases neutralize floor hazards before crossing. Meat Grinder rooms demand trap clears before approach. Repel phrases chase moths and similar sound-sensitive creatures. Some Act III monsters need guidebook-specific incantations — press H after first contact to log them permanently for future runs.

This section expands on community-tested patterns from version 1.0 co-op lobbies. Teams that treat voice clarity as a loadout requirement — not an optional setting — extract more treasure, die less to friendly curse triggers, and reach Act III without burning out on repeated Antoinette wipes. Use the linked guides on this wiki as a field manual alongside the in-game H guidebook, which updates dynamically when you encounter new monsters or die to unfamiliar mechanics.

Procedural dungeons mean no two runs share identical layouts, but systems stay consistent: spell phrases rotate each in-game day, forbidden words punish careless speech, shop access is single-player at a time, and the day-end countdown kills anyone who misses quota. Internalize that loop before chasing achievements or Traitor Mode lobbies. Cursed Companions rewards groups who debrief after wipes honestly — mechanical mistakes, communication slips, and technical mic failures need different fixes.

When public Steam matchmaking feels empty, the official Discord remains the healthiest place to find eight-player co-op or sixteen-player Traitor sessions. Pair external text chat with in-game proximity voice so curse officers can spell out forbidden words without speaking them. Streamers should enable speech-to-text captions for VOD clarity and use Enter text-to-speech when room noise makes open mic unreliable.

Frequently Asked Questions

Are voice commands fixed phrases?

No. Exact wording rotates each in-game day. Categories stay consistent; check your spellbook daily.

Can I use voice commands in any language?

Yes for supported language packs. Set game language in Steam for localized phrases.

Do typed commands work the same?

Enter opens text-to-speech chat that triggers spells like spoken words.

Why did my torch phrase stop working?

Phrases changed at the new in-game day. Re-read the spellbook.

Which commands attract monsters?

Loud or frequent speech can wake sound-sensitive creatures. Use Gaslighter torches to reduce speaking.

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